PENGEMBANGAN MEDIA WAYANG KARTUN RUMASA (SERU MAIN BERSAMA) UNTUK KELAS 3 SEKOLAH DASAR
DOI:
https://doi.org/10.36928/jlpd.v4i2.2109Keywords:
Cartoon Puppet Media, Buying and SellingAbstract
This study is a research and development utilizing ADDIE model, comprising five stages: Analysis, Design, Development, Implementation, and Evaluation. The participants consist of 8 male and 11 female students. The research team successfully developed an innovative interactive puppet cartoon learning media named "Seru Main Bersama" to support the teaching of buying and selling subjects. The validation results of this media indicate that the average validation rating reaches 93%, categorized as "Highly Valid." Material validation achieves an average of 98%, also categorized as "Highly Valid," while student responses to this learning media reach an average of 99%, categorized as "Highly Valid." The novelty of this learning media, compared to previous research, lies in the use of more contextual and relevant materials and animations. The "Seru Main Bersama" learning media is expected to enhance students' interest in learning and support the achievement of learning objectives in the buying and selling subject. The implications of this research contribute positively to the development of educational technology and offer an attractive and effective alternative media in the current educational context.
